![]() ![]() But if you just wanted to hop in and create, this may not be the right version of the game for you. For me, this was an incentive to check in on my Sims more often, create more (you can have multiple doing different tasks at one time) and finish daily to-do lists and quests more often. There are plenty of furniture options for those who just want to deck out a cool pad for their Sims, but high cost and a steady but sometimes-slow cash flow can make fancy furniture dreams seem far away. I found plenty of unlockable options for all these as I played, with a hinted promise of more through free updates as the game ages.ĭesign lovers who built elegant mansions in the PC versions might not be as thrilled with the mobile version, but again, I think the smaller scale makes that unsurprising. But as you progress, you’ll be able to romance others, become a professional musician, change jobs, and build a family. To begin with, your Sim is devoid of personality or hobbies and can only get a job as a Barista. Your player level, which grows as you complete events and tasks, dictates what activities are open to you. PC players accustomed to immediately diving into careers, personalities, hobbies, and relationships may be startled by the “storylines” feature, but it’s an elegant fit. But there’s enough there to satisfy you if you don’t want to pay out, and you can always slowly earn in-game currency to purchase a coveted outfit. Apparel options are more limited and are one of the places where microtransactions sneak in to impose on clothing collectors. Body shape and type, hairstyles, colors, and face shapes all include both templates and basic sliders to ensure your Sim looks as close to how you want it as a phone can get it. No one could expect the kind of robust options for customization you get on PC, of course, but I was pleasantly surprised with how versatile the tool was. But The Sims Mobile as it is at launch possesses the charm I’d expect from The Sims universe, a fitting amount of customization, and a surprisingly satisfying gameplay pace that will comfortably fit the lifestyle of casual players and invested ones. Sure, it’s still a free mobile game with microtransactions that’s to be expected. I intended to put the game out of my mind entirely, but a review opportunity presented itself, so I cynically peeked back in.ĮA and Maxis have done almost a complete 180 on The Sims Mobile since I saw the preview build nine months ago, and thank goodness. It felt especially disgusting because it came under the guise of a series I’ve loved for years with a popularity that transcends a general gaming audience. I tried out The Sims Mobile at E3 2017 and walked away exasperated at what I saw as another waste-of-time, wait-timer-heavy, mobile cash-grab. No apologies for sounding hipster here, but I was cynical about EA and microtransactions before it was cool to rag on Star Wars: Battlefront II. Platforms: Android (Version reviewed), iOS What happened to The Sims Mobile? What we thought would be a mess of timers and microtransactions turned out to be a well-paced, enjoyable pastime. By Rebekah Valentine 4 years ago Follow Tweet
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